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1. Better ship for SOE Lv2+ mission - in Missions & Complexes [original thread]
What the last two posters have said is fine and true, but they are not really answering the OP. He wants to know what Amarr ship to use for level two missions for SOE, and presumably later higher level missions. He is not asking about C3 wormholes...
- by Deacon Abox - at 2017.07.08 02:36:46
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2. Better ship for SOE Lv2+ mission - in Missions & Complexes [original thread]
guigui lechat wrote: Deacon Abox wrote: It looks like you like to fly Amarr ships. These are not the best for PVE. Reason being that lasers are really only good against three types of rats, Sansha, Blood Raiders, and Rogue drones. Most other...
- by Deacon Abox - at 2017.07.06 17:18:00
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3. Which ship and fit for Serpentis combat sites? - in Ships and Modules [original thread]
Arbitrator. Thermal drones. You can shield tank it or armor tank it. Take your pick.
- by Deacon Abox - at 2017.06.12 01:00:59
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4. Better ship for SOE Lv2+ mission - in Missions & Complexes [original thread]
It looks like you like to fly Amarr ships. These are not the best for PVE. Reason being that lasers are really only good against three types of rats, Sansha, Blood Raiders, and Rogue drones. Most other rats will laugh off the em damage because the...
- by Deacon Abox - at 2017.06.12 00:58:29
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5. Sticky:Forming the Strategic Cruiser Focus Group - in Upcoming Feature and Change Feedback Center [original thread]
Not me. But, please don't fill this group with Strategic Cruiser apologists. You will accomplish nothing. I was not encouraged by your tactical destroyer rebalance. Certain ships in this game are still too powerful both within class and across c...
- by Deacon Abox - at 2017.05.18 15:21:48
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6. Ship & Fit for L2 Security Missions - in Ships and Modules [original thread]
Andrew Indy wrote: Deacon Abox wrote: My advice to you is go drones. Almost every ship has a drone bay so sp you invest in drones will never really be wasted. A punisher will get you through level 1. You can then train into an arbitrator for...
- by Deacon Abox - at 2017.05.03 01:49:39
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7. Ship & Fit for L2 Security Missions - in Ships and Modules [original thread]
My advice to you is go drones. Almost every ship has a drone bay so sp you invest in drones will never really be wasted. A punisher will get you through level 1. You can then train into an arbitrator for level 2s. Level 3 go with a prophecy. Level...
- by Deacon Abox - at 2017.04.21 23:43:56
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8. LVL 1-3 Amarr Mission Fit for New Player - in Ships and Modules [original thread]
Under Amarr you have two main tech I ship progression paths. I am more partial to the drone path than the lazor path. For PVE drones are better simply because you can tailor your damage to rat weaknesses. With lazors you will have to decline any a...
- by Deacon Abox - at 2017.02.15 19:38:48
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9. Return to EvE after long and running missions - in Missions & Complexes [original thread]
Follow DMCs suggested ship categories per mission level. It looks like you may have trained more gunnery than drone skills judging by the Myrm being the odd one out of your owned ships. However, if you really want to do better at missions you sho...
- by Deacon Abox - at 2017.02.09 00:22:59
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10. How to make Level 2 missions more adrenalinic? - in EVE New Citizens Q&A [original thread]
For the kind of brawling you seem to want to do in missions, use a cruiser with a web. Then also know when not to click orbit, or at least not a tight orbit with your prop mod still on. You will hit things fine then, with either guns or missiles.
- by Deacon Abox - at 2017.01.28 17:50:19
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11. Dominix Navy Level 4 fit - in Missions & Complexes [original thread]
Lvl 4s are better sniped imo. Get them done quicker. Also, pita to move around and tackle mission rats for blasters. Navy Domi can mjd and snipe missions clean with sentries and 425s. Once the MJD came into the game a tank has become less and less...
- by Deacon Abox - at 2017.01.28 17:23:58
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12. Any questions for tomorrow's o7 show? (Thursday Oct 29) - in EVE General Discussion [original thread]
Yes, are you going to rethink the destruction of the sp system with your recent blog saying sp can be sold and bought. Oh and the blood raider accelerators. Camels nose . . . This account ends in a few hours. Would like to hear a reason to resub...
- by Deacon Abox - at 2015.10.28 17:33:17
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13. CCP lawlessness - about how CCP ban players without explanation - in EVE General Discussion [original thread]
MAXBAN UNDELL am I doing this right? also, ibtl
- by Deacon Abox - at 2015.10.23 16:11:33
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14. What happens now with the Skillpoint trading idea? - in EVE General Discussion [original thread]
What happens now is some more people leave this deteriorating game. It is losing its soul. It is catering to the instant gratification generations. The time based sp system was one of the key elements, along with permanent pvp losses, that differe...
- by Deacon Abox - at 2015.10.23 14:47:08
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15. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
Meh. None of this matters now with direct sp purchasing coming. Already canceled my last two accounts. Eve will no longer be true to itself. Have liked the balancing effort. But fotm chasing will just remain and get worse with direct sp purchasin...
- by Deacon Abox - at 2015.10.22 16:31:25
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16. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Lol, 83 pages already. Anyway, It's dead Jim. 7o
- by Deacon Abox - at 2015.10.16 12:38:43
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17. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
Lady Rift wrote: those stats are from a bonused hull and links and heat. its says so right beofre the % are listed. at me, back to what I should be doing. Trying to do two things at once will result in neither being done well.
- by Deacon Abox - at 2015.10.05 14:06:12
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18. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: CCP Fozzie wrote: Hey folks thanks for the feedback so far. To answer a few of the common questions: Q: Why make separate modules instead of using a script on existing TDs? A: We believe that the script method would make...
- by Deacon Abox - at 2015.10.05 13:57:20
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19. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
Aivlis Eldelbar wrote: To be perfectly honest, the introduction of missile disruptors seems completely pointless to me right now. Are Drake fleets blotting out the sky? Are Cruise Ravens an actual thing and I hadn't noticed? If these are imle...
- by Deacon Abox - at 2015.10.05 13:50:36
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20. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
Fourteen Maken wrote: CCP Fozzie wrote: At the same time, we're planning on making a slight buff pass on the Missile Guidance modules that were introduced in Aegis. Their range bonuses don't need any more improvements, but we are currentl...
- by Deacon Abox - at 2015.10.04 14:06:16
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